

To distinguish the plant from the zombies the composers use a lot of whistling and acoustic instruments for the plants and more synth, guitar, and zombie groans for the zombies. The composers use a lot of synthesizers and keyboards as well as many acoustic instruments to create a unique soundtrack. There are many different types of moods in the game, such as the calm pregame lobby music, the intense late-game music, and the sinister boss music. The music is used very well to portray the situation through sound. Whereas before the characters felt like they had endless possible play styles, now they all have one role and purpose for the team.Īn aspect the developers got right about BfN was the soundtrack. Citron who used to be a very run and gun type now has been given a defensive role similar to Reinhardt from Overwatch. The pirate who used to have a variety of play styles now has been restricted to the sniper role, like Widowmaker from Overwatch.


BfN took the game mode of pushing the payload from both of those games and turned old characters into characters from Overwatch. The game seems to take heavy inspiration from team-based games like Overwatch and Team Fortress 2. The main dividing factor has been the game’s mechanics which have changed drastically from the past two Garden Warfare entries. This game has been very divisive between old fans and new fans of the series. Zombies Battle for Neighborville was developed by Popcap and published by Electronic Arts.
